

#Street fighter iii 3rd strike ibuki stage movie
"Crowded Street - 3rd Edit", on the other hand, sticks very closely to its action movie arrangement on 2nd Impact, but feels laboured this time despite a great electronica interlude. "Jazzy NYC '99" verges hesitantly close to its lacklustre New Generation original in terms of arrangement and synthesis. However, even the arrangements of classic themes can disappoint. Following the excellent "Get On A Train", "Snowland" feels like a triviality given it simply features more generic saxophone work and drum & bass beats, even if it is unique in the way it blends them. "The Longshoreman" quickly becomes monotonous due to its sole focus on an underdeveloped and derivative saxophone melody. There are some uninteresting listens on the 3rd Strike.

Ryu's "Kobu - Inspiration" seems influenced by Imperial Japan with its distinctive tonality and threatening percussion use, while Gouki's "Killing Moon" portrays wildness with its rapid unsynchronised oriental woodwinds and electronic beats. Ibuki's "Twilight" takes a similar but more expressive approach, blending suspended ethnic flute notes and light electronic beats upon Okugawa's jazz-influenced rhythmical constructions. Chun-Li's "China Vox" loops an oriental sample against drum & bass work to portray the hybridised influences of the stage the repetition creates a suitable transient feel for the shorter encounters and, just as it risks tiring during long playtimes, the theme enters a lengthy development section made intriguing by the lack of the original sample. There are plenty of prominent, if minimalistically treated, oriental influences in this score too. For the final boss Gill, "Psych Out" blends psychedelic trance and a boundless science-fiction motif to very atmospheric effect in the game. "The Circuit" and "Crazy Chili Dog" are aggressive riff-based tracks featuring a mixture of grunge and industrial influences. The bonus theme "The Theme of Q" features a blend of enigmatic melodies and carefree electronic beats to depict an extremely mysterious character.
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The stage themes are otherwise free of voice samples contrary to the soundtrack's reputation. Elena's "Beats in my Head" inspires dancing by fragmenting and distorting a voice sample in conjunction with disco beats and saxophone work. Remy's "Spunky" and Makoto's "The Beep", for instance, juxtapose several electronic samples in an idiosyncratic manner to witty and compelling effect. BodyĪ large proportion of the score is rhythmically focused. The releases are identical aside a crucial bonus CD in the Japanese version. In addition to being released in Japan under Capcom's Suleputer record label, the score received a rare honour of a domestic print by Mars Colony. The Dreamcast version redeemed matters resulting in an excellent score, but a soundtrack was only released for the Arcade version. After the exceptional sound design of 2nd Impact by Hiroaki Kondo, 3rd Strike took a surprising regression due to the sloppy work of New Generation returnee Satoshi Ise. He also emphasises the urban tone of the game even more than before, blending the jazz of New Generation and drum & bass of 2nd Impact with even some hip-hop. Sole composer Hideki Okugawa opted to create mainly new compositions rather than arrange previous themes this time.

Given it featured more characters than previous instalments, there are more stage themes in this soundtrack than others in the series. Street Fighter III 3rd Strike: Fight for the Future was the final and best known edition of the Street Fighter series.
